[center][img=134901]Skarp[/img][/center]

[center][quote][color=cyan][i]A Terror from the North. A Giant, a Beast.. A Skrom.

Marred flesh and fur adorn this Skrom, not an inch of the giants body is left un-scarred. Runic symbols adorn this Skroms fur, the same symbols that the Frost Giants adorn themselves within the time of war. Massive teeth jut from this Skroms ruined lips, slowly fading into metal made teeth as the lips fade away into the gnarled, burnt flesh that consumes the left side of the Skroms face. Left eye socket sealed beneath a slab of metal bolted tightly into his head. Ears shredded and torn from warfare. The only sliver of life within this body being the remaining icy blue eye. The thin slit of a pupil gazing through all, as if prying for the deepest secrets.

Heavy leathers, fur and armor stacked upon each other cover the Skroms thick body. Adorned from head to his toe in this heavy armor, which could absorb the blows from weapons much smaller than his own. Leather and fur stitched together from multiple beasts, combined with armor plates in areas. Allowing him to move and rotate easier in this mix of armor. Not denying him much more than his massive frame already had done. One piece of the Skroms armor had stayed the same throughout time. His helmet, a horned one of a northern make. Coated with a spine of spikes, with the distinct 'goggle' shape around the eyes having been carved out from the bone of another. Plates and Leathers being adorned with a myriad of trinkets and weapons. From the bones of the fallen, to the distinct hell-warped rectangle bladed sword at his side. Every piece of the man pointed to his Northern nature, all the way to the massive tome that dangled from his person by a thick metal chain. The Tome's cover being littered with spikes, the leather binding made of flesh, scribbled within it's pages, countless necromantic spells and horrors.

Zeal surrounds the Giant. Holding an aura around himself which was thick enough to cut through with a blade. The Skrom followed a single god, his "father". Mal'kor, the Lord of Flesh. It is with his connection to his god that grants the Skrom the innate ability to bend the dead and twist flesh and bone to his will. However, the Skroms connection to the unique and unnatural does not stop there. Skarphedinn has become a rally for those who find themselves displaced, those banished from home. Those hated and hunted for who they are. Gnolls. Beholders. Necromancers and cultists, even lowly peasants have began to join underneath his tattered banner. Joining in the brutal vision of shifting the world into the Volkarian way.[/i][/color][/quote][/center]

[center][img=84610]FearStave[/img][/center]



[center][collapse=What is a Skrom?][quote][color=cyan][i][justify]

[b]Physiology[/b]



"The Skrom are creations of the lord of flesh, Mal'kor. Born and combined from the remains of Giants and Beast long ago. Legends say that they are one of the few remnants of the old world. That they still exist to carry out the will of the old ways, however only one thing is for certain. That they are creatures of intense brutality and cunning. That they are not to be trusted.

Both Male and Female Skrom may stand anywhere between 8'5" - 10", and tend to be burly and muscled. Which suggest that the Skrom suffer from little to no form of sexual dimorphism within their race. Skrom fur stays one flat fur color through-out their life, and it is always either a shade of white or gray. They do not hold any natural markings such as spots or stripes, however it is common for Skrom to adorn their fur with markings of their own. Such markings tend to be in runic in nature, and may occasionally have vertical strips painted over their eyes, although the significance of this is unknown. Overall shape of the Skrom's body and stature appears more humanoid than beast. They stand up right on two legs with a plantigrade configuration. Torso and arms are near identical to that of a humans, despite the fur. Skrom fingers have long, thick, un-retractable claws that are sharp enough to slice down and through the bone of an average sized man. On contrary to popular belief, the Skrom do have tails. It is akin to that of a Sabercat or Bobcat, small and stubby. Normally, it is kept out of sight for unknown reasons.

The Skrom's head is what provides it with a feline appearance, as they closely resemble that of a Saber-cat, or Smilodon. All Skrom have 'powerful' and defined facial features, although most of their faces are marred by scarring in some way or another. The Skrom's teeth are like that of a Sabercat as well, long and broad in nature and many jut forward past their lips, supported by a strong jaw to prevent them from breaking out of socket. Their large teeth and strong jaws allow them to take a firm grasp on anything they bite into it, as well as allowing them to shred and break it. This is in combination with their jaw, which has a longer range of locomotion than most men or beast, being nearly 70 degrees. Such large teeth are accompanied two other instruments to help them properly eat. A long, prehensile black tongue near a foot in length. It produces acidic saliva that is able to break down certain materials such as glass, tin, pewter and other materials. Allowing the Skrom to pull things further into its mouth. At the beginning of their throat, Skrom have a few rows of horizontal teeth, that allow them to quickly shred and break down any meat they consume. Naturally, this means you should not allow them to put anything in their mouth that you do not wish to lose. The final notable feature being their eyes, having small black slit shaped pupils with a black sclera. Their irises seems to come in few colors: Teal, Green, Blue, Purple and Violet, with the added ability to see better the dark, than in the daylight.

While of a Necromantic nature, little on their body will suggest this. But it is to believed that it is what provides them with their unnaturally long lifespans. Typically being up to two-hundred years. Very rarely, a Skrom can be seen with an additional mutation, a third eye upon the center of their forehead. This extra eye shows that the Skrom is a Psion, and means that they should be avoided at all cost. Not only that, but this extra eye allows the Skrom to view the unseen. Such as magic in the air, distortions in time and even the auras that surround us. Beyond all of this, there are two other things that shows the Skroms true nature. Their unnaturally high pain tolerance and slow regeneration, they may suffer injuries that would mortally wound or even outright kill the average man and live to fight another day. This does not combine well with the Skroms arrogant nature, as they will continue to fight when they should not and will run themselves into the ground. The second is their regeneration. While it is not as effective of that of a troll, where man would be put out for several months, a Skrom could heal within several weeks. Provided it is needed, the Skrom have a last ditch defense, which is a projectile, acidic vomit.

Little is known about Skrom reproduction. Only that Skrom may come about from two ways. Intercourse and through magical means. First being suggested by Female Skrom having breast, and the second being stated by several Skroms as they where "spawned" rather than "birthed". Whichever way is taken, it is assumed that a Skrom is fully matured when spawned. When birthed, it is possible that the Skrom are fully matured and grown within several seasons, as no younglings have been spotted and a few have stated only being several years old. Although such facts are conflicting with the extremely low population numbers, suggesting that Skrom have low conception rates, or require something extra to produce an offspring. Several first hand accounts from those who have followed the Skrom all mention that they are unable to Crossbreed with any races."

[b]Culture and Interaction.[/b]

"Simply put, the Skrom are brutal, crass and arrogant beast.

The arrival of a Skrom to an area is a mixed bag, it shall either be a boon or a woe. For where a Skrom dwells, others to do not. Bandits, brigands and other criminals do not wish to dwell in the woods with such a beast, as no one will mourn their passing when they are eaten. Which creates a net of relative safety in the surrounding country-side, it also allows some trading and the ability to purchase Skrom forged goods. As well as the influx of Slimes, Grumvar and other Fungi, which can stimulate the surrounding environment and boost in trade for local alchemists and medical related professions. Sometimes this will develop into a relationship between villagers and the Skrom. Providing him with food, materials or even potentially, followers. In exchange for safety from both outsiders and himself. Upon the other side, the appearance of a Skrom can be a one of ill omen, as Skrom are natural Necromancers. Meaning that they are upon the lookout for corpses to harvest. If not that, it means that the Skrom is seeking a source of wealth, food or even slaves. Their aggressive and arrogant nature leads to the Skroms relatively solitary lifestyle. Skrom are primarily found in the Northern provinces where the cold weather lasts year round with plenty of snow or rain fall. Preferred locations are rocky or heavily wooded areas, very rarely will they ever make a permanent residence upon the Tundras. Despite their large sizes, Skrom prefer to live underneath the ground either in caves or man-made structures. If the underground is unavailable, a Skrom will instead make any abandoned ruins that could potentially be repaired to both a defensive position and home. Although despite Skrom being viewed as "loners", they are never alone. At any time, a Skrom will tend to have five to twenty followers on average underneath their banner. This is not counting any slaves, mounts or pets they may keep. While Skrom are too big to ride most animals, they will keep either Dire Wolves for pack animals, and Mammoths for the same, to ride or eat.

While the appearance of a such a beast shows that of a warrior or a brute, do not be fooled. The very nature of a Skrom and the connection to their god, allows them to weave occult magic with little to no training. Every Skrom is created with the ability to weave over the forces of flesh and undeath. To them, summoning grotesque horrors, raising the dead, or even stealing the very skin off of someone's bones comes as natural as breathing. But many Skrom practice more than just this one school of magic. Most choose to train themselves in two other schools of magic, "Dulspeki" and "Illviðri". Occult and Storm magic, respectively. "Dulspeki" is simply the darker side of Arcane magic, akin to what we would refer to warlock magic. Spells that force people to babble in daemonic tongues. Spells that invert pleasure and pain, bolts of arcane magic and teleportation. "Illviðri" is what most Skrom would consider a secondary school of magic. It deals with frost, lightning and to a lesser extent, water. Allowing them to keep themselves cool, create fog, call stormbolts and the most popular spell, the ability to enchant weapons with the power of the storms.

Despite being highly religious beasts that are seen barking their lord's dogma and beliefs at every corner to foreigners. They do not spend much time worshiping their lord as you or I would do. They do not build chapels or churches for them. Instead, the Skrom themselves act as temples, pillars and even conduits for the faithful. The very speech of a Skrom is reflected to show this, their belief is instead sprinkled into the way they talk instead of long lectures. Often, Skrom will affectionately refer to Mal'kor as their "father". If a Skrom themselves needs to communicate with their lord, they will erect massive pillars of flesh, bearing weeping and staring eyes, covered in gaping, horrifying maws that whisper madness to all those around that will leave the Skrom and their followers in a trance. Standing upon their feet or upon their knees. Bodies rolling in circles as if they where disconnected from the very fabric of the world. They have no available tomes or books of their practices and worship, instead the only tome that may detail any of these practices are kept with the Skrom at all times, and such a tome will never depart from the Skrom's side, even at death. If one wishes to find any detailed history, they would either need to follow a Skrom themselves, or look towards items of Skrom make. Often any item made from a Skrom, either weapons and armor to chalice and bone carvings will be covered in complex runes and markings that tell a story with no words. Most attempts to decipher them have failed.

The daily routine of a Skrom is not a complex one like many would believe. Many Skrom spend up to six hours a day sleeping, which is normally between mid-morning to mid-afternoon, leaving them to be nocturnal beasts. They are most active during the night-times, as their vision is adjusted better to the dark. Many find the Skrom to be controlling and even nosey, as they feel anything going on within their domain requires their eye and their own personal touch. Believing that it will only be done correctly if they're there to see it done, or even doing it themselves. This leads to Skrom having a very active lifestyle, that combined with their height and size means that a Skrom can consume an extraordinary amount of food within a single day. Enough food to feed a small to medium sized adventuring party for a day, is enough for a single Skrom. Many believe that Skrom are solely carnivores, although they have no problems eating moss, fungi, and other fruits and vegetables. Meat is the primary choice for a Skrom, this is seen as a Skrom will eat rotted or raw meat, and even from other humanoid races. However, Skrom have been reported to be able to eat even stranger things. Including Glass, Tin, Ceramic, Pewter and other materials normally used to make dishware.

Beyond all of this, the Skrom have been considered to be gluttonous and crude creatures. They enjoy to eat and drink whatever they can get their hands upon. Speak their mind and desires without little care of offending any in their presence. They consume vast amounts of liquor with their natural high alcohol tolerance, which most Skrom will drink full heavy ales or even wine as a replacement to water. Skrom have also shown a desire for Hookahs, Tobacco and tend to enjoy smoking. Making it one of the few goods that a Skrom will actively seek out to trade for. Skrom also desire wealth, much like a Dragon, a Skrom will tend to have a hoard. Unlike a Dragon, a Skrom prefers material wealth over coins. A Skrom will prefer to trade for ornate objects, weapons, armor, jewelry, slaves, ingots of metal, other materials and then finally coins. Most coins that Skrom receive are remelted down into ingots for later use, although most Skrom actually prefer silver coins over gold. Skrom also have a pendant for other earthly desires, such as women and men. It has been said that it is extremely common for a Skrom to indulge in intercourse with their followers, to the point where many people have said most nights under a Skrom are "endless acts of hedonistic debauchery." Strangely enough, Slaves have been absent from this mention, and many other natures. The life of a Slave underneath a Skrom has been told to be a quick and grueling one, either being a toy for necromantic experiments or working in conditions even too dangerous to expend fanatical followers on."

[b]Ascension.[/b]

[center][img=151194]MonsterSkarp[/img][/center]

"While, The Skrom are known for their physical prowess and twisted Necromancy. There are some that stand above the rest, these Skrom are simply known as "The Ascended" in the common tongue. To the untrained eye They are indistinguishable from the rest of their kin to the common eye. An Ascended Skrom can be spotted by a few key features. Spiked features, they will have formations of blackened bone upon their knuckles, collar bone and elbows. Twitching, They will occasionally jerk and twitch at random, the movements can be subtle and slight, to full blown movements. The final piece, is Ascended Skrom will seem much more perceptive and aware than the rest. They will constantly be looking and smelling the air around them. One could even relate this to paranoia. But what truly makes a Skrom an Ascended one, is the granted ability to take the form of a Volkarian Avatar. Which is nothing more than a twisted mount of blackened flesh, eyes and maws that resembles a crude shape of a man. These corrupted avatars stand higher than the Skroms original form, ranging up to 15 feet in height. These bipedal forms are covered in a black, wet, sticky type of flesh. While in this form, they do retain some small traits of the Skrom, such as bone spikes, a burly figure and long arms, but share no defining traits that would out-right relate the two."

The new form also suffers further mutations rather than its sickly skin and larger height. This new body lacks a true head, instead, it has a small lump instead of a neck with a small, glowing, purple eye. Its torso serves as the beast's 'face', where a large maw rests where its belly should be, along with a cluster of extra eyes. Smaller sets of gaping maws and eyes will be throughout its body, primarily upon its arms and backs, as it legs seem to be unaffected. Despite having many maws, the ascended avatar feeds from one of its arms as a primary source. Depending upon the Skrom, its primary arm is not exclusive to either the left or right side. The primary 'feeder arm" resembles a tri-clawed crab arm that is large enough to take a well sized man into its grasp. From the inside of the claw there are several long, prehensile tongues that come from inside the arm. These tongues are strong enough to burrow through both armor and flesh. It is from here that the Skrom drains its victim, not only blood and innards, but essences as well.

The Dietary habits greatly expand in this form. They will eat anything they come across, from pieces of armor and weapons, to skin, glass, tin, anything that it can fit into its mouth. But it does not eat to sate its hunger. These materials are rapidly broken down and are used to produce small creatures known as the "Skroda", which will be explained in the next section.

[b]The Skroate:[/b]

"The Skroate" are known as a sub-group of the Skrom. While most of the Skroate are not related to the Skrom by blood or heritage, they are known to be vital to their lifestyles. Wherever a Skrom roams, so too will its creations. There are two prime groups that make up the Skroate. The first is the 'Skroll', which are considered to be scrap or food by the Skrom. These are generally small creatures that are attracted to the Skrom and have some sort of symbiotic relationship relationship with the Skrom, and are normally either Grumvar or Oozies/Jellies. The Second group is the "Skroda", which consist of two races. The Primdordial Skrone and the Skrone.


[i][b]The Grumvar[/b][/i]: are a race of anthropomorphic mushroom people. They are stout in figure and roughly range anywhere from two to three inches to three feet in height. Their bodies, or "stems", are always white in color with a colored "cap". Cap colors are either red, orange, purple or green, with the most common being red. They have no mouths and small beady black eyes. They feed by absorbing water and other minerals from rich dirt and soil through their skin. Very rarely, a Grumvar "parent" can be found lumbering around large colonies. Parent Grumvar look near identical to the rest, but possess exceptional size and strength. Ranging from anywhere between six to eight feet tall, and have been known to be able to knock a adventurer unconscious with a single blow. Chances of encountering a Grumvar parent are one to several thousand. While Grumvar have the intelligence to produce rudimentary tools and weapons. They have no desire to fight unless the odds are overwhelmingly in their favor. Any sign of a challenge will them into a panic and will cause them to route and flee to safety. Grumvar are considered peaceful and will only attack back when provoked or presented with serious danger.

A Grumvar colony consist of anywhere between ten to two hundred and are commonly found either underground, or deep within the forest. However, colonies can be found where ever a Skrom has made its home, provided there is a suitable location for them. The Grumvar are attracted to the Skrom due to the Jellies and Oozes that are found with them. Both Skrom and Grumvar share a fondness and to some extent a connection due to both favoring the gel. Grumvar's help harvest the Oozes attracted to the Skrom, in exchange they are allowed their fair share. And the Skrom eats the Moss, Fungi and Jelly the Grumvar colonies produce, and occasionally, a Skrom will help themselves to a few Grumvar as well.

[i][b]Oozes:[/b][/i] Or sometimes known as Jellies, are normally not creatures that need explaining. They can be found in every depth of the world, from forest to the underground and even the deserts. These small creatures range for a multitude of colors, shapes and sizes. It is unknown what exactly attracts them to the Skrom, some researchers guess that is the magical residue within the Skroms bile attracts the Oozes. Others state that it is the copious amounts of decayed flesh and bones left by the Skrom. But it is known that the Oozes tolerate the Skrom and vise versa, even to the point where they allow themselves to be devoured by the Skrom. Allowing the Skrom to be one of the few races that can effectively "farm jellies".


[i][b]Primordial Skrone[/b][/i]: are by-products of an Ascended Skrom's Avatar, as they consume flesh and metal they regurgitate these masses. They may take any form, of any size. Most seem to take the form of a small, deformed and mutated humanoid or the form of a carrion slug or octopus-like being. These small malformed beast provide as eyes and fodder for a Skrom. Where ever they are located can only mean danger is close by, either acting as a secondary eye to report back to the Skrom, or much worse, being ready to attack an unsuspecting adventurer or soldier. Primordial Skroda are near mindless beast and are only able to follow simple orders such as "Go. Stay. Attack. Feed. Follow." This does not mean that they are to be underestimate, they may quickly swarm and overwhelm even a seasoned soldier. While the loss of life to one of these attacks is disastrous on its own, rumor has it that certain Skrone are able to take control of a corpse like a parasitic host.


[i][b]Skrone[/b][/i] can only be created through magical means. They look nothing like their primordial counterparts, these creatures only stand but a few feet tall and are covered with fur of dark shades. Skrone are fully sentient beings and should not be underestimated or trusted. They are capable of speech, complex thoughts and even casting magic. Their intelligence is roughly on par of that of an above average man. Skrone are small and nimble creatures that many describe as "furred imps". They are quick with their tongue and prefer spell casting from afar. While not physically powerful, they posses large and powerful jaws that are strong enough to take the arm of a full grown man off if the situation was right.

One should not be alarmed immediately if they where to encounter as Skrone in the wild or in a town. These small creatures act as Seekers, Herders and Messengers for the Skrom that they follow, but it does not mean that the commanding Skrom is within the local area. But one should inform the local authorities if they are seen as it could mean that a Skrom could potentially in the area, or could be in the area within the next few weeks. Normally there are only one or two Skrone per Skrom. Their task involve "menial" task, such as fetching items for the Skorm, herding Primordial Skrone, Oozes or Grumvar, delivering messages or scouting an area for a place to potentially make camp at within the coming weeks..


(*) It should be noted that a Skrom corpse has never been acquired intact, as they dissolve away upon death. Many things are based upon first hand accounts and the mouth of the Skrom themselves.
- Belvin Rimestorm, Viridian Scholar.[/justify][/i][/color][/quote]

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[center][collapse=Abilities and Traits.]

[quote]
[i][b]Eiginleiki:[/b][/i]

[b]Giant's Blood:[/b]
Skarphedinn is a giant. Dense bone. Plenty of muscle and fat. Making him a powerhouse, allowing him to handle some things better than others. His height and long legs allowing him to travel far on his feet with his strong frame allowing him to carry everything he needs upon his back. Benefits don't stop there, the Skrom is nearly unstoppable in melee combat. Dense and strong frame allow him to absorb blows with easy, and send out punches that can knock down walls. - With come size, comes problems. The Skroms height and width provides a natural barrier. Limiting where he can and cannot go, preventing him from entering most man-made buildings. As well as providing a huge logistical strain upon the Skrom. Consuming three times the food and drink that any human would daily. As well as having to hand-make most of his clothes and armor.

[b]By Tooth, Claw... And bone?:[/b]
Skarphedinn has sharp and massive, teeth and claws, which are primarily for ripping. He as well has several spots on his body, where sharp bones rip through his skin, around his knuckles, elbows, collarbone and spine. While such large teeth can hinder eating, there is a second smaller set of teeth just before the Skroms throat that help him eat.

[b]Acidic Saliva:[/b]
Skrom have a built in self defense, (other than their claws.) Which allows them to spew out a powerful acidic vomit in a quick self defense mechanism to either harm an attacker, or to quickly purge toxins or poisons from their body. However, it is a vital part in their own eating. The Saliva allows the Skrom to break down certain metals, glass, bone and flesh. Allowing them to quickly eat.

[b]Low-Light Vision:[/b]
Like many other giants or creatures who dwell in the night or underground. Skarphedinn has low light vision, allowing him to see far and still distinguish color during the night time or while beneath the earth. However, he cannot see very far in the day time.

[b]Northerner:[/b]
The Skrom has lived in the North most of his life, combined with his coarse fur and heavy leather armor. He can handle cold and foul weather without a bat of his eye. However, Skarphedinn has trouble adapting to other environments. He will quickly overheat on hot or humid days.

[b]Iron Stomach:[/b]
In combination to their dangerous acid, the Skrom have a strong stomach. This duality allows them to eat many things that others could not. Tin flask. Glass bottles. Rotten flesh, and other things considered 'garbage'.
[/quote]

[quote]
[i][b]Einkennileg Tilviljun:[/b][/i]

[b]Necromantic Origins:[/b]
Due to the Skroms Origin can be considered undead to some degree and can be sensed by Clerics, Priest or any other holy wielder. But are not affected by Holy spells. (Neither healed, or damaged.) As well as being able to naturally communicate through telepathy to undead under their control.

[b]Cannibal:[/b]
Flesh is flesh, and for this beast. Flesh is survival. Pulled from the long dead, fresh corpses or even from the living themselves. Skarphedinn has no problem with gorging himself on the flesh of man or woman to sate his hungers.

[b]Language Barrier:[/b]
While Skarphedinn can seem to comprehend the common tongue to a degree. He has trouble speaking it, which leads to quick frustration as he gets himself lost in the translation

[b]Bad Peripherals:[/b]
Skarphedinn is missing his left eye. Cut from his skull in an offering to his god, leaving with him a massive blind spot upon the left side his body. The Metal patch covering his eye-socket can inflict a incredible amount of pain when hit the wrong way.

[b]Loyal:[/b]
While Skarphedinn is a hard person to befriend. Gaining the Giants trust is a huge boon, after all. Who wouldn't want the strength of a giant available to them?

[b]Occultist:[/b]
Skarphedinn has drawn himself to many of the things that people damn. Embracing the darker side of magic to help further his own goals. The Appearance of the Skroms spell are primary deep purple or black in nature.

[b]Storm Seeker:[/b]
In the admits of the storms, the Skrom can call upon the harsh magic of the weather its self. Able to bend harsh rains and blizzards, to part fogs and call down thunder and lightning. Power depends on many factors.

[b]Necromancy:[/b]
One of Skarphedinn's callings. So long as he holds his tome in one hand, the Skrom has near free range over the dead. Able to pull corpses back to life to control and use at his whim.

[b]Bad temperament.:[/b]
Arrogant and quick to anger. Skarphedinn is not a model person when it comes to patience. He is not known for his ability to stand still long, nor work on things requiring a delicate touch and nearly impossible to negotiate with. When things don't go his way the first time around, he will quickly resort to violence.

[b]Gluttonous:[/b]
Skarphedinn is a big and active man. He requires nearly three times as much food and drink to keep himself going, also an incredible strain on his coin. However, don't leave an open tab around him or invite him over for a snack. He'll drain the store dries.

[b]Loose Screw:[/b]
The Practice of Necromancy and other dark magics have left the Skrom rather unhinged. He is prone to doing strange actions at random, including small twitches and spasms.

[b]Flesh Crafting:[/b]
Skarphedinn's primary school of magic. An normally untouched school of magic, the Skrom calls upon this most of the time. Allowing him to summon and bend blackened mounds of bloodied flesh. [/quote]


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[center][collapse=Spells and Magic]

[quote][justify][b]Illviðri:[/b]Spells of the storm, power of the spells wane and grow depending upon several factors: Time of Day, Season, Weather and Environment.

[1.] Parting Fog - Able to weave fog within a few meters. Either to push it away to allow sight, or misdirect it.

[2.] Summon Cold - Summon a chilly essence. Able to freeze the ground to allow the caster to walk on water, or freeze small objects. (Primarily used to keep the Skrom's armor cooled).

[3.] Call Lightning - Ability to direct a lightning bolt in the amidst of a storm. Otherwise unusable.

[4.] Imbued Weapon - While assisting a skilled smith, the Skrom can use his abilities to imbued a weapon with certain properties. The Smithing must be done outdoors and in a storm. Type of storm will affect the weapons properties.

[5.] Lighting Whip - A lash of lightning that can extend up to fifteen feeet long, has the properties and physics of a whip. Strength of the spell depends upon the weather.

[6.] Light Orb - A small summon-able orb of lightning. Hurts when touched, but simply provides a blue hued light within the area.[/justify]
[/quote]

[quote][justify][b]Dauðum:[/b] Necromancy, the power over the dead. From raising them, to placing them back into the earth.

[1.] Raise Undead - Raising the dead, bigger the beast or person. Longer the ritual.

[2.] Raise Sentient Undead - Raising the dead who are capable to think and act on their own accord. All day ritual, draining.

[3.] Return Dead - Release any non-sentient undead from control and back to death.

[4.] Resurrection - Able to bring a person back from the dead to their previous life. Week long ritual. Small fortune and personal items of the deceased, family and friends are required.

[5.] Detect Undead - The detection of any current undead in a small radius.

[6.] Destruction - The complete obliteration of a controlled undead minion. Bones and all.

[7]. Speak with Death - The ability to speak with the dead for a brief period of the time. Longer the ritual, the more they remember, and the more complex questions can be asked.[/justify][/quote]

[quote]
[justify][b]Dulspeki:[/b] Occult, controlling the dark sides of the Arcane.

[1]. Sight Unseen - In exchange for his eye, the Skrom can take brief glimpses into another realm of the area. Allowing him to see the invisible, spirits of the dead, and the beating hearts of the living.

[2]. Teleport - Materializes a short distance away from the casting spot. Creates purple embers on arrivals, possible to set papers or grass on fire when used. Can cause damage to the caster and area if used indoor or in enclosed spaces.

[3]. Arcane readings - A skill always in affect, it allows the Skrom to read over tomes and other magical inscribed items.

[4]. Blinding Light - A swirl of purple magic and smoke which explodes outwards. Can temporarily stun anyone who was looking in at the time of explosion.

[5]. Unnatural Frenzy - Unnatural chants and goads to get nearby adrenaline flowing. Unusable on self.

[6]. Harsh Gaze - An unnatural, harsh gaze. Sends the other looking away in terror when eye-contact is made.

[7]. Hellfire - Once prepared, a tap of a stave against the ground will send arcane energy out in a three yard radius around the caster, burning anything close to the ground with an unnatural flame.

[8]. Babble - Forces the other to speak in tongues for a random period of time.

[9]. Lash of Submission - A whip made from pure arcane energy, does no physical harm, but drains the others energy with each hit.

[10]. Sensory Overload - Overlords the targets senses with either pain or pleasure to temporarily stun them.

[11]. Chaos Bolts - A spread of several small magical bolts. Create a completely random effect on hit that can be either good or bad.

[12]. Syon Bolts - Three large purple bolts that spread out in any direction within an 180 degree arch of the caster. Low physical damage, but large shock waves.

[13]. Icon of Pain - Those around the caster take pain as pleasure while the spell is activated.[/justify][/quote]

[quote]

[justify][b]Húð Stjórn:[/b] Flesh-crafting. The obscene art of shaping and controlling flesh.

[1]. Summon Flesh - Summon a pile of living, bloodied flesh, either black or purple in nature. Comes with a random assortment of eyes and mouths. Longer the ritual, more is summoned.

[2]. Shape Flesh - Bend and craft any summoned flesh to the casters desires. If given limbs, it will move and follow the caster with limited intelligence.

[3]. Summon Tentacles - Summons either a large single tentacle made of living flesh, or several smaller ones. Able to attack and bind anyone nearby.

[4]. Imbued Weapon - Able to imbued the casters weapon into his own skin. Making a mutated counter part that takes place of the Casters lower arm.

[5]. Transfer Flesh - Moved flesh from a dead corpse to a living body, restoring their wounds.

[6]. Summon Watchful Eye - Summons a small eye wrapped in mutated flesh, serving as a secondary eye for the caster to look through.

[7]. Summon Wall of Flesh - Summons a wall of flesh of varying sizes, bigger the wall, longer the casting time. The wall is adorned with spikes and sharpened bones to prevent attackers.

[8]. Gaping Maw - Replaces a large wound on the target or self with a large mouth and serpentine tongue that eats to replenish itself. Once full, the maw will disappear and the wound will be healed.[/justify][/quote]




[/collapse][/center]

[center][img=84607]Lovestave[/img][/center]

[center][collapse=Other Character Information and Scene ideas.][quote][justify]

If you've actually managed to sit and read all that, good for you! If you haven't, well good on you too. It's a lot to read and going over all that bullshit is not required in the least bit.

[color=cyan][°] - Skarphedinn's cock is a 1:1 scale of the [url=http://assets.bad-dragon.com/images/inventorytoys/69a87a3c0cee51c31bfc33a987af3da5.JPG]XL Moko.[/url] - However, its black in color.
[°] - Skarphedinn's tongue is near a foot long when fully rolled out, and prehensile.
[°] - Skarphedinn's cum and saliva is a bright, cobalt blue.
[°] - Skarphedinn has a nice, thick, happy tail running from his belly button to his sheath.
[°] - He knows what he wants. He'll be willing to power bottom on the rare occasion. But he'll always be in control.
[/color]

[color=orange]
[°] - I generally don't RP in public rooms. If you see me posting in one, its me fucking around and should no way be used to sample my RP.
[°] - Please don't come at me IC. I like to figure out my partner a little bit beforehand before jumping into anything.

[/color]

[/justify][/quote][/collapse][/center]

[center][b]PROFILE IS BEING REDONE. HANG IN THERE.[/b][/center]

Highlight:

Fave

[1.] Always.
Adultery/Cuckolding
Anal Sex (Giving)
Anal Virginity
Anatomically Correct
Begging
Chubby
Cut Cocks
Exotic Cocks
Face-Fucking
Females
Human Cocks
Knotted Cocks
Magic Users
Males
Multiple Characters
Older Partners
Oral Sex (Giving)
Oral Sex (Receiving)
Oral Virginity
Plot Twists
Pubic Hair
Realism
Roleplay Perspective - Third Person
Sex Driven
Sheaths
Shemales
Size Differences (1-3 Feet)
Squirting
Story Driven
Throat Penetration
Titfucking
Unusual Semen
Vaginal Sex (Giving)
Vaginal Virginity
Very Experienced Partners
[✔] Chubby / BBW Characters.
[✔] MILFs.
[✔] Pubic Hair/Bush.
[✔] Scene - Long-term.
[✔] Sizeplay.
[✔] Tentacles.
[✔] Ugly Characters.
[✔] Unique Characters.
[✔] Violence.

Yes

[2.] Of course.
Abrasions
Anal Sex (Receiving)
Bukkake
Burning
Creampie
Cum on Clothes
Fighting/Wrestling
Glasses
Hard Cum Facials
Humor/Comedy
Inexperienced Partners
Informality
Instant Hookups
Internal Cumshots
Non-Sexual Pain
Nonsexual Piercings
Nonsexual Torture
Orientation Play
Pegging
Public/Exhibitionism
Raceplay
Realistic Cum
Small Breasts
Small Cocks
Snowballing
Soft Cum Facials
Swallowing Semen
Twins/Clones
Voluptuousness
Younger Partners
[°] Anthromorphic Characters.
[°] Humanoid Females.
[°] Piercings.
[°] Scene - Combat.
[°] Scene - One-off.
[°] Scene - Short-term.
[°] Scene - Slice of Life.

Maybe

[3.] Perhaps.
Anal Training
Animal Anatomy
Auto-Fellatio
Blindfolds
Branding
Coercion/Blackmail
Competition
Corruption
Cum Bath
Degradation
Discipline/Reinforcement
Extreme Humiliation
Face Slapping
Flogging/Whipping
Gags
Hand Cuffs
Humiliation
Kidnapping
Leash & Collar
Light/Medium Bondage
Master/Pet
Master/Slave
Muscular Partners
Nonsexual Roleplay
Objectification
Physical Restraints
Public Humiliation
Sadism/Masochism
Sexual Restraints
Transgender
Twinks
[°] Canons.
[°] Romance.
[°] Slavery.

No

[4.] Never.
Absorption
Alternative Vore
Anal Fisting
Anal Vore
Babyfur
Babysitter
Barbed Cocks
Bathroom Control
Bimbofication
Birthing
Breast Growth
Breast Smothering
Breeding
Cock Fucking
Cock Vore
Cock/Ball Growth
Cock/Ball Smothering
Cum Inflation (Heavy/Extreme)
Cum Inflation (Light/Medium)
Cuntboys
Dating
Diapers
Digestion
Disposal
Enemas
Extreme Musk
Extreme Pregnancy
Face-Sitting
Farting
Foot Play
Footgear Worship
Force Feeding
Forced Growth
Foreskin Worship
Growth
Growth (Macro)
Hard Vore
Hermaphrodites
Hyper Balls
Hyper Cocks
Hyper Fat
Hyper Muscle
Hyper Muscle Growth
Hyper Scat
Hyper Watersports
Hyper-Voluptuous
Hypnotism/Mind Control
Infantilism
Inflation (Heavy/Extreme)
Inflation (Light/Medium)
Latex/Rubber
Living Insertions
Macro Balls
Macro Breasts
Macro Cocks
Macrophilia
Male Pregnancy
Male-Herms
Marking
Mega Macro
Microphilia
Multi Genitalia
Multiple Breasts
Muscle Growth
Nipple Penetration
Nonconsensual
Onomatopoeia
Oviposition
Piss Enemas
Popping
Pregnancy
Prehensile Cocks
Prostitution
Pseudo-rape
Queefing
Realistic Vore
Rimming (Giving)
Rimming (Receiving)
Risk of Pregnancy
Roleplay Perspective - First Person
Roleplay Perspective - Second Person
Romance
Rubber/Gel Characters
Scat
Scat Torture
Shrinking
Shrinking (Micro)
Size Differences (Micro / Macro)
Soft Vore
Soiling
Stomach Bulging
Swallowing Feces
Swallowing Urine
Swallowing Vomit
Udders
Unbirthing
Uncut Cocks
Unrealistic Vore
Vomiting
Vore - Being Predator
Vore - Being Prey
Watersports
Weight Gain
Weight Loss
Wetting
World of Warcraft
[✘] Humanoid Males.
[✘] Non-sexual Roleplay.
[✘] Whores. Sluts.

General details

Age: 64
Apparent Age: Fourties.
Body modifications: Tattoos
Body type: Anthro
Build: Toned
Eye color: Blue Iris. Black Sclera. Slit pupils.
Fur/scale/skin color: White with Black tattoos
Gender: Male
Hair: N/A
Height/Length: 9'8
Location: Frozen North.
Occupation: Necromancer. Marauder. Occultist.
Orientation: Bisexual
Personality: Aggressive.
Relationship: Other
Species: Dire-Smilodon. / Skrom.
Weight: 585kg

Contact details/Sites

Furaffinity: http://www.furaffinity.net/user/skarphedinn/
Furcadia: Skarphedinn Kaltvonin

RPing preferences

Desired post length: Semi-Paragraph: 4-7 sentences.
Desired RP length: No preference
Desired RP method: F-Chat
Furry preference: Furs and / or humans
Grammar competence: Fluent
Grammar competence required: Fluent
Language preference: English
Post Perspective: Third Person

Sexual details

Ball size: Normal
Barbed: No
Cock color: Black
Cock diameter (inches): 3.5" (Head) 3" (Upper Shaft) 3.5" (Shaft) 4" (Base)
Cock length (inches): 11.7"
Cock shape: Other
Cumshot size: Semi-realistic
Dom/Sub Role: Always dominant
Knotted: No
Position: Switch
Pubic hair: Fur
Sheath: Sheath
Uncut: No

Groups joined

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