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Bloodstained Ruin
Gender: Male
Language Preference: English Species: Human Furry Preference: Furries ok, Humans Preferred Desired RP length: Short-Term Created: 11mo, 1d ago Last updated: 8mo, 5d ago Last online: 1h, 22m ago Views: 486 Timezone: Greenwich Mean Time |
Exalted Abyssal character - Big Frank Miller basis for him
Actual kinklist stuff is WIP, focus on harder things (although - he does have a softer side) [collapse=Sheet] https://drive.google.com/file/d/0B6CVh9ZgXHhlb3E0YWxzVF94TG8/view?usp=sharing ^^^ More up to date with various upgrades from Tarintino Abyssals game [icon]wip[/icon] Caste: Dusk Banner:Skulls dripping blood from eyesockets wrapped in spiked chains. Motivation: Prevent Injustice, Serve the Neverborn in destroying Creation [collapse= Brief Combat Stats] Join Battle PDV DDV Soak B L A Attacks Punch: Spd 5, Acc X, Damage 2B, Def +2, Rate 3 [/collapse] [collapse=Health] -0 [B][ ] -1 [ ][ ] -2 [ ][ ] -4 [ ] Incap [ ] [/collapse] [collapse=Attributes] Strength (★★★★★) Dexterity (★★★☆☆) Stamina (★★★☆☆) Charisma (★★☆☆☆ ) Manipulation (★★☆☆☆ ) Appearance (★★★☆☆ ) Perception (★★★★★ ) Intelligence (★☆☆☆☆ ) Wits (★★★☆☆) [/collapse] [collapse=Abilities] ✪ Archery (★★★☆☆) ✪ Martial Arts (★★★★★ ) ✪ Melee (☆☆☆☆☆) ✪ Thrown (☆☆☆☆☆ ) ✪ War (★★★☆☆) Integrity (☆☆☆☆☆) Performance (☆☆☆☆☆) ♦Presence (★★★☆☆) ♦Resistance (★★★☆☆) Survival (☆☆☆☆☆) Craft (☆☆☆☆☆) Investigation (★★★☆☆) Lore (☆☆☆☆☆) Medicine (☆☆☆☆☆) Occult (☆☆☆☆☆) ♦Athletics (★★★★☆) ♦Awareness (★★★☆☆) ♦Dodge (★★★★☆) Larceny (☆☆☆☆☆) Stealth (☆☆☆☆☆) Bureaucracy (☆☆☆☆☆) Linguistics (☆☆☆☆☆) Ride (☆☆☆☆☆) Sail (☆☆☆☆☆) Socialize (☆☆☆☆☆) [collapse=Craft] Craft - Air (☆☆☆☆☆) Craft - Earth (☆☆☆☆☆) Craft - Fire (☆☆☆☆☆) Craft - Water (☆☆☆☆☆) Craft - Wood (☆☆☆☆☆) [/collapse] [collapse=Specialties] Athletics - Parkour (★☆☆) Presence - Intimidation (★★☆) Presence -Interrogation (★☆☆) Archery - Firewands (★☆☆) [/collapse] [/collapse] [collapse=Willpower, Essence, Virtues, Intimacy] Willpower ★★★★★ ★★★★★ Essence (★★★☆☆) Personal 19 (19) Peripheral 28 (28) Attuned 12 Compassion (★★☆☆☆) Conviction (★★★☆☆) Temperance (★☆☆☆☆) Valor (★★★☆☆) Virtue Flaw: Valor Intimacies Nexus City (★★★☆☆) Bloodpack/Sons of Ruin (★★★☆☆) Darcwings Clan (Negative) (★★★☆☆) [/collapse] [collapse=Backgrounds] Resources (★★★☆☆) Artifact - Plasma Tongue Repeater - 'Ivy' (★★☆☆☆) Followers -The Bloodpack (★★★☆☆) Liege - Artifact - Bloodknuckles- Smashfists (★★★☆☆) Cult - Sons of Ruin (★★☆☆☆) Influence (★★☆☆☆) Resonance (★☆☆☆☆ ☆☆☆☆☆) [/collapse] [collapse=Charms] [b]Generic Charms[/b] First (Ability) Excellency 1 m per die Reflexive (1/2) Instant Add dice, Max = Attribute + Ability Ex2, 183 Martial Arts, War, Athletics, Awareness, Dodge [b]Athletics[/b] Shadow Races the Light Cost: 3m; Mins: Athletics 2, Essence 1; Type: Reflexive Keywords: Combo-OK, Mirror (Lightning Speed; Exalted, p. 224) Duration: One scene Prerequisite Charms: Any Athletics Excellency The Exalt surges forward with superhuman speed, trailing ghostly afterimages of her movements that can be glimpsed only peripherally in the moment before they vanish. [b]Dodge[/b] Flitting Shadow Form Cost: 1m; Mins: Dodge 3, Essence 1; Type: Reflexive (Step 2) Keywords: Combo-OK, Mirror (Shadow Over Water; Exalted, p. 227) Duration: Instant Prerequisite Charms: None The Abyssal shifts slightly and effortlessly, giving the impression that the attack harmlessly passed by her—through her?—without any effort on her part. Foe-Shaming Defense Cost: 3m; Mins: Dodge 3, Essence 2; Type: Reflexive (Step 9) Keywords: Combo-OK, Counterattack, Mirror (Leaping Dodge Method; Exalted, p. 227), Obvious Duration: Instant Prerequisite Charms: Flitting Shadow Form The Abyssal toys with an enemy by sidestepping her attack at the last moment, forcing her to embarrassingly overreach. This Charm offers a special unblockable “counterattack” to Melee or Martial Arts-based attacks using a pool of the deathknight’s (Dexterity + Dodge + Essence). If this “attack” hits, the opponent takes no damage but is automatically stunned or prone (Abyssal’s choice) without a roll. (See Exalted, p. 153 for the effects of being stunned or prone.) Foe-Shaming Defense is even more effective in response to attacks within a flurry, as a successful counterattack makes all subsequent attacks in the flurry automatically fail to hit the Abyssal. [b]Resistance[/b] Spirit-Hardened Frame Cost: 3m; Mins: Resistance 2, Essence 1; Type: Reflexive (Step 7) Keywords: Combo-OK, Mirror (Durability of Oak Meditation; Exalted, p. 206) Duration: Instant Prerequisite Charms: None Having returned from death, an Abyssal sneers at feeble attacks. Ox-Body Technique None Permanent Permanent Mirror, Stackable Abys2, 149 Cost: —; Mins: Resistance 1, Essence 1; Type: Permanent Keywords: Mirror (Ox-Body Technique; Exalted, p. 208), Stackable Duration: Permanent Prerequisite Charms: None This Charm works exactly the same way for Abyssals as for Solars, though deathknights prefer to give it names like “Corpse-Body Resilience.” [b]War[/b] Ever-Ready Killer's Tools None Permanent Permanent Mirror IMB, 32 [b](Celestial) Dark Messiah Style[/b] Dead Man's Grasp Cost: 1m per action; Mins: Martial Arts 2, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Until released Prerequisite Charms: None Abyssal warriors crush their foes with the unnatural strength of the risen dead. This Charm supplements a grapple attack. The contested roll to control the clinch plays out as normal… but the deathknight inflicts lethal damage. What’s more, the raw damage of his clinch increases by one for each subsequent action the character maintains control of the grapple, to a maximum of the character’s Martial Arts rating. The Charm ends and the damage bonus resets to +0 if the Abyssal stops spending Essence and squeezing to deal damage. Dark Messiah Form Cost: 6m; Mins: Martial Arts 4, Essence 2; Type: Simple (Speed 5) Keywords: Form-type Duration: One scene Prerequisite Charms: Foe-Blinding Jab, Inescapable Iron Grip While the Abyssal performs the kata to assume Dark Messiah Form, she concentrates on every pain the world ever inflicted on her. Farewell ethics, it’s time for bloody, brutal payback! While using this Charm, all the character’s unarmed attacks inflict piercing damage (if they didn’t already). The martial artist can make an unarmed Martial Arts parry against ranged and lethal attacks without a stunt. What’s more, Dark Messiah Form eliminates multiple-action penalties for the first (Martial Arts ÷ 2, rounded up) actions in a flurry. At Martial Arts 5, an Abyssal can punch three times in a flurry with no penalty at all. Any actions after the penalty-free number, however, take the same penalties as if this Charm had not been active. As a final benefit, a Dark Messiah stylist can attune to soulsteel form weapons (if he couldn’t before) and gain all the motes stripped from a target by such weapons. The amoral ferocity of Dark Messiah Form comes at a price, though. While using the form, characters cannot channel their Virtues. Ravaging Blow RAVAGING BLOW Cost: 2m; Mins: Martial Arts 2, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Instant Prerequisite Charms: None Abyssal martial artists strike where it hurts most. This Charm enhances an unarmed attack (other than a grapple). If the attack roll succeeds, extra successes count double for determining raw damage. If the Exalt has Dark Messiah Form active, Ravaging Blow also adds one to the attack’s minimum damage. Inescapable Iron Grip Cost: 5m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK Duration: Until released Prerequisite Charms: Dead Man’s Grasp The Chosen of the Void can hold their victims in death’s own grip. This Charm supplements a grapple attack. As the deathknight and his foe struggle to control the grapple, the dice pool for the victim takes an internal penalty equal to the number of actions for which the Abyssal has already controlled the grapple. What’s more, as long as the Abyssal controls the grapple, his victim cannot breathe. In a long struggle, the rules for holding breath (see Exalted, p. 130) could even come into play. The (Stamina + Resistance) roll to resist asphyxiation is always difficulty 3. More immediately, the victim cannot cry out or make any other sound in the Abyssal’s grip. Foe-Blinding Jab Cost: 3m; Mins: Martial Arts 3, Essence 2; Type: Supplemental Keywords: Combo-OK, Crippling Duration: Instant Prerequisite Charms: Ravaging Blow The deathknight jabs his fingers or a form weapon at his opponent’s eyes. This Charm supplements an unarmed attack. If the attack would inflict two or more levels of damage, Foe-Blinding Jab reduces that damage to a single level but inflicts a Crippling effect that blinds one eye (see Exalted, p. 152). Repeated use of this Charm causes full blindness. Exalted and similarly resilient beings heal this trauma with a day of rest. Mortals cannot naturally heal such maiming. If the Abyssal wishes, he can inflict blindness for only a few minutes by applying pressure or throwing a handful of dirt rather than gouging. In this case, the Crippling effect takes place as long as the attack hits, but the strike inflicts no damage. ___ [/collapse] [collapse=Panoply] [collapse=Artifacts] Plasma Tongue Repeater - "Ivy" An Artifact given to him by the presumably-dead Lachelle Wintersong as a birthday gift. Until his demise, Ruin used this handcannon to help shake down the Darcwing Clan, the gang responsible for her kidnapping and possible murder. Book of sorcery Vol 1 - Wonders of the lost age, pg 75 Repair: 1 Name Speed | Acc. | Dmg.| Rate |Range (Max) | Ammo Tags Plasma Tongue Repeater 5 (temp:4) +2 10L 1 20 5 F [color=red]Crimson[/color] / [color=blue]Cobalt[/color] The Pre-Abyssal Ruin was quite good with his hands. Lions noticed this. He handed him two Gauntlets on his Exaltion. One large as a melon and shining red. The other, slightly smaller, lighter and shining blue. Both of the fists have brass-knucled extrusions at the knuckle. Crimson is worn on his right hand, with Cobalt on his left. Base Smashfist: Speed: 5 Accuracy: 1 Damage 5 (Min: 2) Defense 2 Rate 2 Bashing (Martial Arts, Overwhelming) Clinch Speed 7 Accuracy 0 Damage 4 (Min: 2) Defense 0 Rate 1 Bashing (Clinch Enhancer, Piercing, Overwhelming) Attunment Cost: 6 [color=red]Crimson[/color] +3L, -1 accuracy, +1 rate [color=blue]Cobalt[/color] +1L, +1 accuracy, +2 defense Special combat effect: Instead of dealing damage, worsens (melee) nonlethal damage to lethal with a difficulty equal to bearer's permanent essence. This effect can be used only once per scene. At essence 5, effect worsens Lethal to Aggravated. [/collapse] [collapse=Mundane] Trechcoat-styled Buff Jacket You probably wouldn't catch him in anything else. Bashing Soak: 4 Lethal Soak: 3 Mobility Penalty: -1 Fatigue: 2 [/collapse] [/collapse] [collapse=Advancement] Banked: 15, 2 charms + 1 ability dot [/collapse] [/collapse] [collapse=His Story] Over the 17 or so years of his life, Jacob Savage lost nearly everything he held dearly – His parents killed by the Hooded Executioners, and only sister ran out of the city, never to be heard from again. But life for him was simple, living with his girlfriend doing whatever he could to get by. She gave him food and shelter in a messed up world. He gave her security. Not to mention she rather enjoyed his feminine yet boyish good looks... It was one day he was returning from stealing foodstuff that he returned to his crappy little apartment to find nothing more then her shoe, a torn piece of her dress and a small trail of blood, with the local authority coming in too quick. Someone framed him, and he was quick to get out of there. Digging deep and shaking people down, he eventually found the gang responsible for killing Lachelle. Killing her? Hopefully not. After weeks of searching, Jacob tracked their leader down. Armed with Ivy, a firecaster stolen and given to him by Lachelle that is nearly too large for him to hold, he decided to make one last push to save her – or avenge her if things ended up going that way. Despite his best efforts in attempting to stop the gangs leader,[b] HE FAILED[/b]. Jacob didn't even get close. A slash to the neck by some thugs on the lower levels of his fortress ended things quickly. They threw him in the ditches and, either as a taunt or not knowing the value of it, let him keep his precious Ivy. ____ [i]So this is how it ends. My gun is still warm, my neck is oozing fluids, and my girl, Lachelle – is dead. This is it then. It's over...[/i] In the depths of the runoff, a voice enters his head. "[b]You've gotten closer to your goals then expected. Futile as your whore of a girlfriend died weeks ago, but impressive nonetheless.[/b]" The dying man gurgles. If anyone else was watching, it would look like he was sputtering nonsense to himself. [i]Don't you talk shit about Lachelle you little bastard! I would have offed myself years ago if SHE never came into my goddamn life![/i] Blood spurts from his wound into the stoneworks, most of it quickly washed away in the rain. A chuckle. An armored figure enters his view, holding a sword downwards to Jacobs neck. “But you didn't, and instead cleaved your way to get to where you are.” speaks Oblivion's General, THE FIRST AND FORSAKEN LION. The young man in the ditch keeps gurgling, attempting to speak. [i]If you are going to fucking finish me then just fucking do it. If she is dead – If she is REALLY dead – I have nothing else to go on.[/i] [b]“No” [/b]speaks the Forsaken Lion. “I'm giving you the choice to go on. The choice to continue – but serving me and the Neverborn. Swear your fealty, and we will put an end to Creation. You will become one of my prized Deathknights, and I will hand you the tools you so dearly need to finish what you have started.” Vision is fading for him at this point. Putting an end to all that is good in the world? But what about Lachelle? If she ever found out about this … … But he's right. She's gone now. She's gone, and nobody’s bringing her back. [i]… Do it, Boss.[/i] Lion grumbles, but nonetheless continues. [b]“I would rather you call to me as your General, but that will do for now....”[/b] Underworldly essence runs through his body. The young man feels stronger then he has ever felt before. Before his neck heals up, the blood dripping ends up turning the ditchwater a bright red as it flows into the mains. He was surprisingly strong for his smaller frame before the Black Exaltion, but now he feels as if he could take on the Hooded Executioners just with his mits alone! Before the Forsaken Lion departs, he leaves something for the young man – a set of gauntlets – smashfists – Bloodknuckles, to be exact. “Very good. Now wake up, [color=red][b]Bloodstained Ruin[/b][/color], Wake up and do what needs to be done... _____ It's been about five years since Bloodstained's Exaltion. In this time, he managed to put the once-prolific street gang on the run. They are still around, but more then know their place. What's changed since then is that Bloodstained Ruin has managed to gain a few copycat vigilantes on his side, dubbing themselves the Bloodpack. At first, he tried getting rid of them. Yet over time, more kept on showing up, eventually getting to a point where Ruin ended up taking command of them as a leader following a riot (for which they started). Dedicating a portion to making prayer circles, he now spends his free time cleaning up the streets of crime – if only to relinquish his psychotic (and often lecherous) urges.... [/collapse]
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General detailsApparent Age: 17Body type: Androgynous Gender: Male Hair: Obsidian Partner/Mate/Lover: Lachelle (Dead) Personality: Sadistic, Psychotic, Grovelling Relationship: Other Species: Human RPing preferencesCurrently looking for: Ways to get his psychotic and lecherous urges off, His dead girlfriendDesired post length: Semi-Paragraph: 4-7 sentences. Desired RP length: Short-Term Desired RP method: F-Chat Furry preference: Furries ok, Humans Preferred Grammar competence: Very advanced Grammar competence required: Advanced Language preference: English Sexual detailsCock length (inches): 8Groups joinedImagesGuestbook |