|
Adar Amran
Age: 782
Gender: Male Orientation: Straight Language Preference: English Species: Djinn, shapeshifter. Furry Preference: Furs and / or humans Dom/Sub role: Usually dominant Desired RP length: Short-Term Created: 7y, 2mo, 3w, 1d ago Last updated: 7y, 2mo, 3w, 1d ago Views: 38 Timezone: GMT +1 |
[center][collapse=INTRODUCTION]
Adar Amran, (whose original name is "[i]Aadhdha'ar amm Rauoan amm Mishfa amm Zaha'al tell Q'ouon[/i]", is a near-immortal shape-shifting magical being called a djinn. He hails from a mountainous oasis stronghold in a vast desert on his homeworld. He normally appears as a young man with slender, but athletic features, and a handsome if boyish face. Occasionally, he will alter his form into a more mature form, if the situation requires it, where he appears as an adult version of the former, still with a lithe, but toned body. Rarely, his libido will go into overdrive, and he will take on a fearsome, superhuman body with bulging musculature and towering over most mortal men, brimming with virility and force. He is usually terrible sorry afterwards though. In all forms, he has a disproportionately large phallus and scrotum, brimming with virile energy, ready to copulate, though he himself is usually very polite and quite erudite and learned in philosophy and history. After all of his people except himself were physically obliterated by an unknown enemy, Adar is currently on a sacred mission to breed with fertile and exceptional females across time and the multiverse in order to create for them new physical vessels and bring his people back to life.[/collapse] [collapse=THE DJINNI] Adar's people, the Djinni, are a race of magical entities whose bodies are largely projections of their magical essence onto the physical plane. In their natural state, they more resemble vague shapes in a glittering blue or multicolored cloud, but in order to properly interact with other beings and to exert physical influences, they usually take on a humanoid physical shape. Parts of the body, like the legs, might be ignored and still be in its cloud-like state, enabling levitation. The Djinni of Adar's universe almost universally manifest themselves with blueish skin ranging from cyan and greenish, to darker purplish hues, which manifest in patterns similar to where humans might be less and more tan depending on exposure to sunlight, for example. Their eyes are usually a bright yellow, and would glow at various occasions, such as when in an intense emotional state, or when using powerful magic. The hue of the eyes can also change depending on the mood, being more reddish when angry, whiter when afraid, and pinkish when exhibiting desire or embarrassment, for example. In these aspects Adar is fairly typical, having a skin color of middle blue with shades of lighter and darker blues and hints of purple and green as accents in that general blue skin coloration. His eyes are a warm yellow color, with increased intensity and whiteness towards the pupils would be in a human. Djinn can eat almost anything and are largely resistant to diseases or poisons, and they can go for long periods without ingesting nourishment at all, being primarily fed by the ambient magic of the world. If they exert themselves, however, they may need to replenish their energy in quicker ways and for this human food fits well, though they can also digest other kinds of organic matter. Usually when Djinn eat it is as a matter of courtesy or for enjoyment of the taste. Djinni drink for similar reasons as listed for eating above. Djinni can sleep like humans, though they can also supplement or replace that with meditation, which is handy for preparation of magics. The meditative state is not quite as replenishing as full sleep, however, and after about five days of only meditating, most Djinni must generally get a good night's sleep to go on.[/collapse] [collapse=HISTORY] Adar's people lived in a series of fortified mountaintop refuges in a vast desert on his homeworld. These refuges were built around lush oases that were almost paradisaical, and the Djinn would live mostly in peace here, only rarely being troubled by raiders or treasure seekers. The Djinni themselves would mostly meditate and study their surroundings, and some would occasionally be struck with a wanderlust to go out and study a particular subject. Adar was such an inquisitive youngster, and at his 400th birthday, it was accepted that he would be allowed to go out into the world to study his favorite field - the tall tales of famous and infamous adventurers (considered a frivolous topic by many of his elders). After decades of traveling, Adar received a call through an amulet he carried to return to the main oasis fortress, where the wisest elders lived. The signal strongly stressed that ALL Djinni had to make it there as soon as possible, and that no tarrying would be accepted. As the Djinni - never an expansionist people - were few in number, this was possible, and had happened a few times before in recorded history at times of great crisis. Unfortunately, Adar was delayed much to his frustration as he had to cross an ocean to go home, having been further abroad than perhaps any of his people before him. He expecting to be scolded heavily, and perhaps even prevented from continuing his journeys after his neglect of duties, but when he arrived he saw no guards at the gates. The clever illusions masking entrances had been disenchanted, and the resplendent brass gates to the mountain citadel hung open on their hinges in the fierce desert wind. As Adar entered the innermost sanctum of his people, the Chamber of the Stars, he surveyed a field of empty clothes and loose jewelry, and here and there burnt pieces of books and other apparel. He realized, after a lengthy moment of bewilderment and denial, that his people had been evaporated or otherwise destroyed by some unknown force. Adar ran around the citadel and the entire oasis in a state of increasing desperation, hoping against all logic to find some survivor, some straggler like himself, until he finally returned to the Chamber of the Stars, broken and resigned. There he looked down into the central pool, in which all Djinni must return at the end of their physical lives, to be submerged and eventually to return with new bodies. However, with no one to perform the right rituals, no rejuvenation could occur, and he simply contemplated drowning himself instead. Normally these sacred waters would be up to the brim of the well, but now only a small amount remained at the bottom, the rest seemingly evaporated. But in it... in it he saw a mass of darting lights, as if the stars in the domed ceiling above had been reflected there. Upon further inspection, he jumped down into the knee-height water, and there his mind melded with the thousands of Djinni souls in the water. Here he saw his mother and father and all his people, and was informed that some traitor had organized the gathering, seeking absolute knowledge and power. Their bodies were charred to dust by a single, cataclysmic spell that utilized the very waters of rejuvenation in some perverse reversal of their intent. Their souls, however, instinctively sought out the small puddle left, and in there had survived for a while, unknown to the traitor. They had since then formulated a plan. Adar would drink the waters of rejuvenation, with their souls in it, and all their life-force and energy would go into him. He would be the vessel of their rebirth, and a great magical matrix of virility and fertility would be woven into his very being, so that he could seek out extraordinary female capable of bearing to life the new body of a Djinn. Thus he would bring them back to life. Reluctantly, Adar did this, handful by handful, til it all was absorbed into him. Adar's form changed: he grew a great and engorged phallus that swung down to his knees, and his scrotum and testes greatly grew as his seed was infused with magically potent energy, as well as becoming incredibly potent in itself. And so Adar set off on his quest: to seek out particular females across time and space so that he could breed his people back into existence. While the voices were now gone, the souls having gone into hibernation until their rebirth, he felt a magical attunement to the fertility energies of the cosmos, and set off in a vaguely defined direction, as if drawn towards a strong character or fertile womb somewhere in the distance. [/collapse] [collapse=POWERS AND ABILITIES] As a Djinn, Adar is relatively immune to most environmental factors and can comfortably endure temperatures far below freezing point and almost up to the boiling point. He is not impervious however. He is a natural shapeshifter, and in addition to his three humanoid forms, he has been known to take the forms of birds and animals, though usually only for short periods as he is not as experienced with these, making them ill-suited to perform complex tasks. Adar is personally particularly skilled in illusion magic, and is a master of influencing the minds of others. He is, however, guided by a rigorously drilled ethical standard which makes it incredibly hard for him to use these powers in a blunt and offensive manner, instead preferring misdirection and trickery. Adar is not a pacifist, but he is averse to starting violence. If combat becomes a certainty, Adar is trained in various spells that can create invisible barriers, toss enemies around as if grabbed by inivisble giant hands, steal the vision of enemies for a moment, blink short distances in rapid succession to disorient his enemies or increase his mobility, and increase his physical strength for a while. He can also call on elemental magics such as fireblasts, frost blasts and lightning from the sky. These are not the skills he is personally the most skilled in, however. Adar also has a number of spells aiding in traveling and adventuring, being able to teleport, create gateways, scry for the location of others, and so on. These are, however, very taxing things to do. Easier spells include preventing metal components from rusting or corroding in humid environments, or food from going stale. He can also set up wards around camps that will warn him and his companions if someone crosses them. If caught unawares, Adar can be knocked out same as any ordinary human. If the enemy has access to anti-magic or magic-dampening equipment or techniques, or is otherwise resistant to magic, Adar is at a great disadvantage. Particularly strong-willed or determined individuals, good or evil, can resist his illusions or misdirection, and particularly quick enemies could overpower him before he has time to utilize any of his spells. Many cultures, even primitive, across the multiverse have knowledge of simple charms or rituals to hinder or detect magic, or mental techniques to bolster the clarity of the mind, and these may detect or hinder Adar's works. Adar only reluctantly kills, in self-defense, or of others if no other solution is available. He does not morally condone death sentences, but respects the laws and traditions of the lands and cultures in which he travels.[/collapse] [collapse=IMAGES] THESE ARE NOT MY IMAGES. They are inspirations for the character, or close approximations to his looks. The following imgur gallery is ranked from representations of his younger form to his older form. The brute form is not represented. None of these are exactly correct, as they have been found online, and the copyright is not mine. They'll have to do until I get around to commission some artwork, though. http://imgur.com/a/6LhI2 [/collapse] [/center]
Highlight:
General detailsAge: 782Apparent Age: Early to mid teens. Body modifications: Piercings Body type: Human Build: Slim Eye color: Shining yellow, no iris. Fur/scale/skin color: Blue skin. Skin tone varies from light cyan to darker purplish blue the way tanness might vary on human skin. Gender: Male Hair: Mostly shaven, with black ponytail. Height/Length: Variable between three sizes, most commonly 140-160 cm, then 180-190, and lastly 210-220 Location: Wandering across the multiverse seeking to bring his people back to existance. Occupation: Wandering Mystic Orientation: Straight Personality: Inquisitive, intelligent but somewhat naïve, occasionally possessed by intense libido. Relationship: Single Species: Djinn, shapeshifter. RPing preferencesDesired post length: Paragraph: 7-10 sentences.Desired RP length: Short-Term Furry preference: Furs and / or humans Grammar competence: Advanced Grammar competence required: Somewhat fluent Language preference: English Post Perspective: Third Person Sexual detailsBall size: HugeCock color: Other Cock diameter (inches): huge, but variable Cock length (inches): Huge, but variable Cock shape: Human Cumshot size: Unrealistic / Pints Dom/Sub Role: Usually dominant Position: Always Top Pubic hair: None Uncut: Yes Groups joinedImagesGuestbook |