[center] [b] [big] Elizabeth 'Bet' Lavender [/big] [/b] [/center]
[center][i][sub]"Everyone and everything has a time to die" [/sub][/i][/center]

[collapse=Appearance]She eyes pale, as all natural redheads are her skin is pale and easily burnt in the sun. Her face eyes fierce, but fair, her green eyes in contrast to her bright orange hair which she wears in a ponytail with front bangs cut short. She wears ceremonial purple robes of her own making and goes around barefeet. A belt holds reagents for spells and some other trinkets she carries around and is also used as a strap for her wooden buckler, usually stuck snugly to her left hip.[/collapse]
[center][img=18301]elizabeth[/img][/center]
[collapse=Tools]
[center][b]- Wooden buckler -[/b] [/center] [center]She carries a basic type of shield used in close combat, also very effective for blocking arrows or some types of magic. Her buckler was found on a corpse laying broken on a battlefield.[/center]
[center][b]- Pouches -[/b] [/center] [center]Many pouches line her leather belt, they contain a variety of items like a sewing kit, herbs of many kinds, miniature spell-books and other miscellaneous reagents for magic.[/center]
[center][b]- Silver rings -[/b] [/center] [center]Her fingers are adorned by three silver rings marked with the essence different types of magic.[/center]
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[collapse=Skills]
[collapse=Magical]The basics of magic that have been taught to her, mastered over the course of time as well as the magic she's invested herself into, the art of raising the dead, Necromancy.

[b]Basic [/b]

[center][b]- Magelight - [/b][/center] [center]Using the basics of light magic to create a floating ball of light that shines as dim as a candle or as bright as a bonfire at the magus' will.[/center]
[center][b]- Body enhancement - [/b][/center] [center]Several parts of her body can be strengthened or enhanced in different ways, boosting her sight, smell, hearing or endurance for a short period of time. [/center]
[center][b]- Basic fire magic - [/b][/center] [center]Creating a spark big enough to light kindles.[/center]
[center][b]-Basic Mending -[/b] [/center] [center]Using magic to put that which was broken back together, does not work on most living material, though bones are affected. [/center]
[center][b]- Magic projectile - [/b][/center] [center]The usage of molding magic into a projectile to strike down an enemy with, colour will always correspond with the user's school of magic.[/center]
[center][b]-Communion -[/b] [/center] [center]Skills to somewhat telepathically converse with another. This requires a small ritual on the 'sender's' side, a magical circle drawn big enough for the mage to reside in however they'd like and a handful of dried berries of any kind. [/center]

[b]Necromantic[/b]

[center][b]- Soul-binding - [/b][/center] [center]The art of taking an unfortunate soul out of death or a dying subject and fixing them to a new 'body'.
A 'fresh' soul will be able to stay conscious, retaining their personality, thus fixing them to an object allows for a person to be kept close after death. Breaking the object or soaking poison into it will break the spell and allow the soul to return to death.
Taking just any soul out of Death allows for them to inhabit a corpse or a partial one to do their new masters' bidding whatever this may be. A marked bone or part of the body must be broken or even crushed in some cases to break the spell, alternatively the binding can be ended via it's master's death or will.[/center]
[center][b]- Dominate mind - [/b][/center] [center]The usage of magic to break, remove or inscribe a mind(set) of an undead companion, when pulling souls out of Death personality is mostly lost, though some behavioral patterns are retained and often actively searched for by necromancers this magic can be used to 'clean' a soul of it's knowledge. This allows for the mage to re-purpose it completely, though the cleaning can be limited in various ways the mage will find it easier to give orders to a blank slate.[/center]

[/collapse]
[collapse=Non magical]Various physical skills she's trained for during her many hours in Life, through hardships and conquests.

[b]Physical[/b]

[center][b]- Endurance -[/b][/center] [center] Due to her life spent mostly alone on all sorts of terrain she has developed a healthy endurance, enough to match a trained knight or other combatant of sorts [/center]

[center][b]- -[/b][/center][center] [/center]

[b]Weaponry[/b]

[center][b]- Shield Skills - [/b][/center] Elizabeth goes around with a small wooden buckler, reinforced with metal a means of defense she's picked up from a corpse. Since she is capable of using magic with one hand only, using a shield is most effective and she's gotten quite adept at it over the years. Combined with her over average arm-strength she can withstand impressive blows with her trusty buckler.

[center][b]- Blades -[/b][/center][center] Though it's not her weapon of choice Elizabeth is capable with a small knife, though usually concealed and used for one strike or a last resort, she can still hold her own against someone of equal skill. Besides combat she also frequently uses her knife for various rituals and crafting of potions and remedies.[/center]

[center][b]- -[/b][/center][center] [/center]

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[collapse=Rings] The rings users of magic use in her country are mostly made of silver, they're an age-old tradition that has any and all users of magic wear a ring on their dominant spell-hand. This specially crafted ring reacts when magically appraised, in accordance with the element or force the mage uses the entire ring will seem to switch colour or even shine depending on the strength or knowledge of it's owner.

Her own ring, worn on her right hand which like all necromancers' will turn black, shadows creeping from the metal as it's appraised
The second ring, worn on her left belonged to a druid, an old man devoting his time to keep a large forest pure. His ring turns green and glows faintly.
The final ring, worn on her left is one that turns red when appraised, it will shine the bright light of fire. The mark of a pyromancer, beaten in hand to hand combat.[/collapse]

Highlight:

Fave

--Favorite
Abuse
Defeat
NO SEX
Pain
SEX
Watersports
Anal Sex (Receiving)
Biting
Branding
Breath Control
Choking
Consensual
Crossdressing
Cuddling
Death
Degradation
Dirty Talking
Extreme Humiliation
Humiliation
Orgasm Control/Denial
Oviposition
Public Humiliation
Sexual Pain
Socks/Stockings
Spanking
Stomach Bulging
Transgender
Underwear
Uniforms
Verbal Abuse
Watersports
World of Warcraft

Yes

--Yes
Fair combat
Magic
Ryona
Torture
Bathroom Control
Begging
Bloodplay
Burning
Cervical Penetration
Clothed Sex
Coiling
Creampie
Double Penetration
Electric Toys
Enemas
Forced Nudity
Hair Pulling
Handjobs/Fingerjobs
Hard Vore
Licking
Masturbation
Necrophilia
Sadism/Masochism
Saliva
Sex Driven
Story Driven
Storytelling (Player)
Vore - Being Predator
Wetting
Zoophilia

Maybe

--Maybe
-Any kink
Death
The undead
Ageplay
Anal Sex (Giving)
Drug/Alcohol Use
Genital/Nipple Piercings
Immobilization
Pegging
Scat
Soft Vore
Storytelling (Narrator)
Sweat

No

--No
Hair

General details

Age: 23
Body type: Human
Build: Toned
Eye color: Green
Fur/scale/skin color: Pale
Gender: Female
Hair: Black
Height/Length: 1,70
Orientation: Bisexual
Species: Human / Undead

RPing preferences

Desired post length: Semi-Paragraph: 4-7 sentences.
Desired RP method: F-Chat
Furry preference: Furs and / or humans
Language preference: English

Sexual details

Dom/Sub Role: Usually submissive
Position: Usually Bottom
Pubic hair: Partially shaved/waxed
Vulva type: Human

Groups joined

Images