|
JC Keats
Age: 200
Gender: Female Orientation: Bisexual Language Preference: English Species: Half-Demon Furry Preference: No furry characters, just humans Dom/Sub role: Usually submissive Desired RP length: Short-Term Created: 2y, 5mo, 2w, 5d ago Last updated: 1mo, 1w ago Last online: 23m ago Views: 2119 Timezone: GMT +10 |
[color=white][big]Are you looking to make a return, or are you lending today?[/big][/color]
[hr][color=red]Description[/color] Being born with albinism [sup]because the genetic lottery is fucked[/sup], Mrs. Keats normally has alabaster white skin and hair, kept short, which fits her height of 6'. Her clothes usually consist of her workwear, which is a dress shirt, tie, skirt, stockings, vest combination, but with running shoes instead of your usual leather flats (she wears them occasionally, but never enough to be unnoticeable). Though she wears glasses, she doesn't really need them to see, as they're just part of the uniform. The glasses themselves are specially treated to shield the wearer from the effects of reading 'forbidden' or magically-enhanced texts. [collapse=History] Her Grandfather was there in the Final War in Heaven, where he personally saw the deaths of the most powerful beings in the Universe. Jacqueline Christina Keats was born to Sarah Michelle Keats, a farmhand in a small, sleepy village in Surrey, England, and a Wineflower (Black-skinned, satyr-like, penchant for hedonism and festivities) Demon, Ismael. Although her childhood was 'normal' by the standards of 1871, by her fifth birthday, her horns began to develop (which showed that the demonic genes were more dominant), which prompted her father to send JC to a magical academy to hone her skills better. During then, she created the persona "Jacob", as a way of self-experimentation. Though the details are not much to anyone's interest, she passed by and went out with flying colours. Literally. She flew out of the academy on the last day with a broom, which she enchanted to spit out a rainbow trail. Her life was as colourful as the way she left, with her body changing from this form to that, doing this, being this, et cetera. Soon enough, with 180 years more of her life done and used up, she settles down for a position as "Librarian at the Hephaestia Historical Institute", which consists of many different roles such as curator, book restorer, spelljammer, spectre-slayer, and dimensional traveller. To look into her more private collection, click on the [color=black][user]Hephaestia Archives[/user][/color]. [/collapse] [collapse=Spell types and personal skill:] [color=red][b]Raw Potential and Elementalism[/b][/color]: B+ Elementalism manipulates the raw magical potential in the user to produce natural effects, such as lightning bolts or gouts of fire. [i]Due to her family background and natural affinity, JC's skill in water and wind magic are better than those she has little affinity towards. All else, she can still run as a capable battlemage.[/i] [color=blue][b]Conjuration and Traversal[/b][/color]: B+ Conjuration is the art of summoning or reconstituting raw magical energy to create items and personal effects, such as armour or food. Traversal is a subsector of this school, as it's used to transport living beings between space, time, and dimensions. [i]This is where JC shines. Anything, anywhere, anytime, and she'll make it appear, by the letter.[/i] [color=black][b]Necromancy and Restoration[/b][/color]: C+ Necromancy and Restoration are two sides of the same coin, as they take care of the matters of the body, in life and in death. Restoration is used to maintain a body, while Necomancy is reconstituting the body for a different purpose. Though not a master of necromancy, she can do really well with restoration. [i]Though not the best, she knows how to stitch a wound, and raise the dead. And she's got other skills that can help with the body, too, heheh.[/i] [color=yellow][b]Warding and Banishment[/b][/color]: C- Wards are used by many magic-wielding creatures to physically stop others from damage. Banishment spells are the main focus of Light-Oriented creatures as a way of dealing with summoned creatures, returning them to their original realm. [i]Not exactly the best, but not exactly the worst. Then again, Banishment isn't on any demon's strong suit.[/i] [color=green][b]Transmutation and Alchemy[/b][/color]: B- Transmutation is the school of magic where the properties of one object is changed to create another object, or reconfigured to create something new. Alchemy is the more 'mundane' version of this magic, as it uses up more materials, but create better results. [i]A greenfinger, this one. Not doing too well in Transmutation, but her Alchemical skills are as good as you'd expect.[/i] [color=purple][b]Psionics and Illusions[/b][/color]: B+ It's all in your mind. [i]What?[/i] [/collapse] [collapse=Notifications on character play.] - Yes, she can be a schoolteacher. Be it mundane, be it magical, I love it. Especially if she gets a pointing stick to whip at her students. - Yes, she can play as any on-the-counter demon. Yes, I want to have an RP where she's trying to interact over-the-counter while being fucked behind/underneath it. - Yes, she can play as your mother. She's got 18 kids, some unlisted. Alternatively, yes, I'm okay with impregnation play. - Yes, cock is available. Mostly, in the form of [icon]Jacob Keats[/icon]. If not, girlcock is available.[/collapse] [collapse=The Great Jester's Tarot] The Great Jester's Tarot is a deck, to help many skilled bards, sorcerers, and conjurers alike in controlling their powers. Each card is unique in strength, form, and type of summon. There hold 80 cards: 24 of the Arcana Major, 56 Arcana Minor, in this specific deck. [collapse=The Arcana Major] [b]0: Discovery[/b][hr]0 - [color=white][b]Discovery[/b][/color] [b]Power:[/b] Opens a rip in timespace, leads to a random location. [b]Main Symbol:[/b] Curiosity. [b]1-12: The Realm of Factions[/b][hr]1 - [color=white][b]The Librarian[/b][/color] [b]Power:[/b] Gives the caster a free book of spells to freely read and cast spells out of. [b]Main Symbol:[/b] Knowledge 2 - [color=white][b]The Vaultkeeper[/b][/color] [b]Power:[/b] Bolsters the weakest member of both teams. [b]Main Symbol:[/b] Security. 3 - [color=white][b]The Inquisitor[/b][/color] [b]Power:[/b] Aims a lesser smite attack towards people with a more "chaotic" alignment. [b]Main Symbol:[/b] Conservation of the norm. 4 - [color=white][b]The Vestal Virgin: Lady in White[/b][/color] [b]Power:[/b] Fires a smite attack against the most "evil" sentient being. [b]Main Symbol:[/b] Purity, chasteness. 5 - [color=white][b]The Traverser[/b][/color] [b]Power:[/b] Caster knows everyone's moves before they do it for a short time. [b]Main Symbol:[/b] Initiative. 6 - [color=white][b]The White Cat[/b][/color] [b]Power:[/b] Causes instant fortune at a target. (i.e. target finds a crown while digging into the trash) [b]Main Symbol:[/b] Good Fortune. 7 - [color=white][b]The Black Cat[/b][/color] [b]Power:[/b] Causes instant misfortune at a target. (i.e. target slips backwards onto the floor) [b]Main Symbol:[/b] Misfortune. 8 - [color=white][b]The Temptress: Lady in Red[/b][/color] [b]Power:[/b] Summons wisps at a certain area that whisper tempting suggestions (mostly in those that suggest to initiate an orgy.) [b]Main Symbol:[/b] Temptation. Desire. 9 - [color=white][b]The Warp Fabricator[/b][/color] [b]Power:[/b] Casts something absolutely random. [b]Main Symbol:[/b] True Wisdom. 10 - [color=white][b]The Cultist of Flame[/b][/color] [b]Power:[/b] Burn the Heretic. Kill the Xenos. Purge the Unclean. [b]Main Symbol:[/b] Zeal. 11 - [color=white][b]The Acolyte[/b][/color] [b]Power:[/b] Gives caster a spell that harnesses damage to them, which amplifies their own attacks. [b]Main Symbol:[/b] Unity of power. 12 - [color=white][b]The Agent: Man in Black[/b][/color] [b]Power:[/b] Makes the returning attack twice as hard. [b]Main Symbol:[/b] Consequences. [b]13-17: The Realm of States[/b][hr]13 - [color=white][b]Death[/b][/color] [b]Power:[/b] Reincarnation of one target, living or dead. [b]Main Symbol:[/b] Metamorphosis, rebirth. Or, just death. 14 - [color=white][b]Love[/b][/color] [b]Power:[/b] Sends a sprite to everyone in an area, which whispers compliments and flirty comments into one's ear. [b]Main Symbol:[/b] Emotion, affection. 15 - [color=white][b]Betrayal[/b][/color] [b]Power:[/b] Brings an opponent to the caster's side. 16 - [color=white][b]Justice[/b][/color] [b]Power:[/b] Most healthy enemy target with the most differing alignment gets smote. 17 - [color=white][b]Sacrifice[/b][/color] [b]Power:[/b] Weakens the caster to save the nearest friendly, with the most dire of needs. 18 - [color=white][b]Hope[/b][/color] [b]Power:[/b] 50/50 chance of either doing nothing, or giving a single wish. [b]18-22: The Realm of Realms[/b][hr]19 - [color=white][b]Space[/b][/color] [b]Power:[/b] Summons a portal to [b]where[/b]ver the caster wants it to be. Time and dimension do not change. [b]Main Symbol:[/b] Travel. Wanderlust. Awe. 20 - [color=white][b]Time[/b][/color] [b]Power:[/b] Summons a portal that leads to [b]when[/b]ever the caster wishes it to be. Place and dimension do not change. [b]Main Symbol:[/b] The lack of it. 21 - [color=white][b]Dimensions[/b][/color] [b]Power:[/b] Summons a [b]transdimensional[/b] door that leads to wherever the caster wishes. Time and place do not change. [b]Main Symbol:[/b] Different angles, different points-of-view. 22 - [color=white][b]The Multiverse[/b][/color] [b]Power:[/b] Summons a portal to anywhere the caster wishes. [b]Main Symbol:[/b] All things. Harmony. Insignificance. [b]23: The Outsider[/b][hr]23 - [color=white][b]The Outsider[/b][/color] [b]Power:[/b] Death. [b]Main Symbol:[/b] The End. [/collapse] [collapse=The Arcana Minor] [b]Arcana Minor I - The Numbers[/b] Each increase in the card's number multiplies its effects. House of Goblets - Deals on earthly matters, most likely health. House of Staves - Concerns itself with the power of the mind. House of Swords - Attends to the whims of the soul, and its yearning for war. House of Coin - Assists in matters of coin and commerce. [b]Arcana Minor II - The Courtiers[/b] House of Goblets The Heir - Cleric The Prince - Alchemist The Queen - Priestess The King - Saint House of Staves The Heir - Initiate The Prince - Scribe The Queen - Magus The King - Archmagus House of Swords The Heir - Squire The Prince - Knight The Queen - Captain The King - General House of Coin The Heir The Prince The Queen The King [/collapse] [/collapse]
Highlight:
General detailsAge: 200Apparent Age: 20 Body type: Human Build: Thin Eye color: Red/Brown Fur/scale/skin color: Pale as Fuck Gender: Female Hair: White Height/Length: 6' Location: Forge City Occupation: Librarian Orientation: Bisexual Relationship: Other Species: Half-Demon Weight: 156lb RPing preferencesDesired post length: Very Short; 1-2 sentences.Desired RP length: Short-Term Desired RP method: F-Chat Furry preference: No furry characters, just humans Grammar competence: Fluent Grammar competence required: Fluent Language preference: English Post Perspective: First Person Sexual detailsBall size: NormalBreast size: 38C Cock color: Other Cock diameter (inches): 1"8 Cock length (inches): 6"5 Cumshot size: Semi-realistic Dom/Sub Role: Usually submissive Nipple color: Pink Position: Switch Pubic hair: Partially shaved/waxed Vulva type: Human Groups joinedImages |